League of Legends 13.11 is coming with a ton of changes, and we’ve got the release date and patch notes for you right here.
League of Legends 13.11 – Release date
Patch 13.11 for League of Legends is expected to be released on June 1, 2023. Here are the key timings for your server:
- 3AM PT (NA)
- 5AM GMT (EUW)
- 3AM CET (EUNE)
- 8AM KST (Korea)
League of Legends 13.11 – Patch notes
DRX World Championship Skins
- DRX Aatrox (1,350 RP)
- DRX Akali (1,350 RP)
- DRX Ashe (1,350 RP)
- DRX Caitlyn (1,350 RP)
- DRX Kindred (1,350 RP)
- DRX Maokai (1,350 RP)
- Prestige DRX Aatrox (125 Mythic Essence)
League of Legends Patch notes schedule
Date | Patch Number |
June 1, 2023 | 13.11 |
June 14, 2023 | 13.12 |
June 28, 2023 | 13.13 |
July 19, 2023 | 13.14 |
August 2, 2023 | 13.15 |
August 26, 2023 | 13.16 |
August 30, 2023 | 13.17 |
September 13, 2023 | 13.18 |
Seven skins will be released on June 2, 2023, one day after patch 13.11 is released.
Champion Nerfs
- Aurelion Sol
- Amumu
- Aphelios
- Kog’Maw
- Jinx
Champion Buffs
Rek’Sai
Passive – Fury of the Xer’Sai
- Max Heal: 20-190 –> 125 + 2%-12% max HP
Q – Queen’s Wrath/Prey Seeker
- Burrowed Q Reveal duration: 2.5s –> 5s
- Unburrowed Q duration: 5 –> 3s
- Unburrowed Q cooldown: 4 –> 4-2s
W – Burrow
- Tremor Sense tick rate: 1.5s –> 1s
Azir
Q – Conquering Sands
- Cooldown: 14-6s –> 12-6s
W – Arise!
- 50-118 by rank + 0-92 by level + 55%AP –> 60%AP
- Summon Range: 500 –> 525
Kalista
Base Stats
- Base Health: 574 –> 600
- Health Regen: 3.75 –> 4
- Health Regen Growth: .55 –> .75
- Attack Damage: 66 –> 61
- Attacke Damage Growth: 3.75 –> 3.25
P – Martial Poise
- Basic attacks no longer miss if a target leaves vision
- Damage dealt on-hit: 90% –> 100% total AD
- Functional base AD is within 1-2% at all levels
Q – Pierce
- Total AD Ratio: 100% –> 105%
E – Rend
- Physical Damage per extra stack: 10-34 –> 8-24
- Total AD Ratio per extra stack: 32.2%-40.6% –> 25%-45%
- Cooldown: 14-8 –> 10-8
There are a few more champions getting buffed where the numbers have not been revealed yet:
- Akali
- Ivern
- Renekton
- Twisted Fate
Rell Mid-Scope Update
Base stats
- Attack speed: 0.55 ⇒ 0.625
- Attack speed growth: 2% ⇒ 1.5 %
- Armor: 32 + 4.2 per level ⇒ 32 + 3 per level
- Magic Resistance: 32 + 2.05 per level ⇒ 32 + 1 per level
- Movement Speed: 335 ⇒ 330
Passive
- Rell’s attacks and abilities steal 3% Armor and MR for a maximum of 15% ⇒ Rell’s attacks and abilities steal 2.5% Armor and MR for a maximum of 15%
- Armor/MR shred stacks up to 5 times per target
- Passive duration: 4 ⇒ 5 seconds
- Passive no longer steal resists from minions
- All abilities also apply a stack of her passive
- Minimum steal from 5-12 (based on level) ⇒ 2.5-5 (based on level) ⇒ 1.25-3 (based on level)
- Minion steal from 0.5-2 (based on level) ⇒ 0.25-1 (based on level)
- No longer deals bonus magic damage on hit
- Hitting a new target no longer refreshes the duration on all targets
Q – Shattering Strike
- Rell thrusts her lance, stunning targets for 0.75 seconds, destroying all shields and dealing damage.
- Rell now breaks Morgana’s Black Shield, then Stuns
- Damage: 70/115/160/205/250 + 50% AP
- Applies passive and full damage to all targets
- Removed: Heal on self and ally
- Range: 685 in front of Rell, 150 behind ⇒ 520 in front of Rell, 220 behind
- Cooldown: 9 – 5 ⇒ 11 – 9 seconds
- Cast time: 0.35 ⇒ 0.5 seconds
- Deals 250% damage to jungle camps
W – Ferromancy: Crash Down
- Rell leaps off her mount, Knocking up enemies for 0.75 seconds and dealing damage. Rell gains a shield, which lasts until she remounts. Then she enters armored form, gaining 12% (before it was 10%) bonus Armor and MR, 35% attack speed and 75 attack range, but is slowed by 15%. In this form, she can use Ferromancy: Mount Up.
- Active – Ferromancy: Mount Up: Rell mounts up and briefly gains 30% Decaying Movement speed. Her next attack within 3.5 seconds knocks up and throws enemies behind her, dealing additional magic damage. While mounted, she can use Ferromancy: Crash Down.
- Damage: 70/100/130/160/190 + 60% AP
- Shield: 30/55/80/105/130 + 10% max HP
- Flip Damage: 10/25/40/55/70 + 40% AP
- Dismounted Attack Speed boost: 15/20/25/30/35%
- Deals 250% damage to jungle camps
- Slidespeed from 85% of jump speed (650-750 based on distance jumped) ⇒ 100% of jump speed
E – Full Tilt (New ability)
- Passive – Mounted Alacrity: Rell gains Movement Speed (based on level) while mounted, reduced in combat.
- Active – Full Tilt: Rell and an ally charge, gaining ramping Movement speed up to 20% over 3 seconds, doubled to 40% towards enemies or your bonded ally.
- After 1 second, Rell’s next attack or Shattering Strike explodes in an area for magic damage ⇒ E bonus damage no longer has a 1 second delay. E is not an auto attack reset though.
- Damage: 20/25/30/35/40
- Cooldown: 15 seconds
- Movement Speed: 20/20/20/20/20%
- Max Movement Speed: 40/40/40/40/40%
- Passive Movement Speed: 10/20/30/40/50
- Deals 250% damage to jungle monsters
R – Magnet Storm
- No changes beyond it applying a stack of Rell’s passive
- Rell explodes in a magnetic fury, violently pulling nearby enemies toward herself. Then she constantly drags nearby enemies towards herself and deals magic damage over the next 2 seconds.
- Cooldown: 120/100/80 seconds
- Damage per second: 60/100/140
- System Buffs
Item Changes
Duskblade of Draktharr
- Max bonus damage: 15% ⇒ 20%
Youmuu’s Ghostblade
- Ability haste: 20 ⇒ 15 (Ornn upgraded version: 25 ⇒ 20)
- Bonus Lethality at Max Stacks: 8-20 (based on level) ⇒ 3-12 (based on level)
- Distance per stack: 45 ⇒ 55 (~20% slower stack generation)
Kraken Slayer
- Damage Type: Magic ⇒ Physical
- Damage: 20 + 60% total AD + 45% AP ⇒ 35 – 85 + 65% total AD + 60% AP
Navori Quickblade
- AD: 60 ⇒ 65
- Ability Haste: 20 ⇒ 15
- Transcendence cooldown reduction: 12% ⇒ 15%
- Mythic Passive: 5 Ability Haste ⇒ 5 AD
- Build Path: Pickaxe ⇒ BF sword
- Total price unchanged
Statikk Shiv
- Energize Damage: 60 – 170 (from level 7 to 18) + 50% AP ⇒ 80 – 190 (from level 7 to 18) + 50% AP
- Minion modifier: 220% ⇒ 250% – Minion damage: 132 – 374 ⇒ 200 – 475
Galeforce
- Active Damage: 150 – 350 + 250% crit chance ⇒ 150 – 350 + 200% crit chance
- Maximum Execution Damage: 160% ⇒ 150%
Runaan’s Hurricane
- On-hit damage: 30 ⇒ 15
Stormrazer
- AD: 55 ⇒ 50
- Energize Damage: 25 + 65% total AD + 50% AP ⇒ 15 + 60% total AD + 50% AP (~15% damage reduction, 120 – 220 ⇒ 100 – 190)
In addition to the aforementioned, the following will also be updated:
- Moonstone Renewer
- Ardent Censer
- Echoes of Helia
System Nerfs
Galeforce
- Active Damage: 481*350 + 250% Crit Chance –> 150-350 + 200% Crit Chance
- Maximum Execution Damage: 160% –> 150%
Runaan’s Hurricane
- On-Hit Damage: 30 –> 15
Stormrazor
- Attack Damage: 55 –> 50
- Energize Damage: 25 + 65% Total AD + 50% AP –> 15 + 60% Total AD + 50% AP (this is about 15% less damage from Energize)
Youmuu’s Ghostblade
- Ability haste: 20 ⇒ 15 (Ornn upgraded version: 25 ⇒ 20)
- Bonus Lethality at Max Stacks: 8-20 (based on level) ⇒ 3-12 (based on level)
- Distance per stack: 45 ⇒ 55 (~20% slower stack generation)
Along with these changes, the following items will be nerfed:
- Ardent Censer
- Echoes of Helia
That’s all we know about League of Legends patch 13.11 at the moment.
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