The winds of change are howling through the Summoner’s Rift! LoL Patch 14.10 is on the horizon, promising a complete revamp to the game. Buckle up, champions, because everything from items to runes is about to get a major shakeup!
LoL Patch 14.10 Release Date & Time
Mark your calendars! LoL Patch 14.10 hits the servers on Wednesday, May 15th. Here’s when to expect the update based on your region:
- 3:00 PM CT (North America)
- 5:00 AM GMT (EU West)
- 3:00 AM CET (EU North East)
- 8:00 AM KR (Korea)
Expect extended downtime as Riot implements these sweeping changes. Matchmaking will be disabled across all queues three hours before the update goes live.
Patch Notes Breakdown
Here’s a glimpse into the key changes you can expect in LoL Patch 14.10:
Systems
Bounties
- Death streak penalty increased from 0.2 to 0.25.
Minion experience splits
- Solo: 95 percent base experience.
- Group split evenly increased from 116 to 124 percent base exp.
- Fixed: Bug for a while where an index out-of-bounds check goes wrong, resulting in five recipients triggering a fallback behavior and actually splitting by 20 percent instead of the intended 23.2 percent each.
Summoner Spells
- Barrier
- Shield increased from 105-411 linear for two seconds to 120-480 linear for 2.5 seconds.
- Cleanse
- Lingering tenacity increased from 65 percent for three seconds to 75 percent for three seconds.
- Cooldown duration increased from 210 seconds to 240 seconds.
- Exhaust
- Slow increased from 30 percent to 40 percent.
- Cooldown duration increased from 210 seconds to 240 seconds.
- Ghost
- Duration decreased from 15 seconds to 10 seconds.
- Cooldown duration increased from 210 seconds to 240 seconds.
- Heal
- Ally heal range increased from 835 to 900.
Faerie Court Skin Line
- Faerie Court Lux (1,350 RP)
- Faerie Court Lillia (1,350 RP)
- Faerie Court Soraka (1,350 RP)
- Faerie Court Tristana (1,350 RP)
Champions
Cassiopeia
- Magical Footwear is replaced with Triple Tonic (rune) and Cash Back (rune) as their rows were reshuffled.
Cho’Gath
- E non-champion damage cap only applies to monsters. It does not apply to minions.
- E monster damage cap increased from 60-140 to 200 all ranks.
- With no R stacks, this is a buff against targets with health greater than 2000-4667. This caps at 6667 health.
- The threshold decreases as damage from R stacks increases.
Corki
- Base stats:
- Health increased from 610 plus 103 to 640 plus 100.
- Mana regeneration growth increased from 0.55 to 0.70.
- Base attack damage decreased from 61 to 55.
- Armor adjusted from 28 plus 4.7 to 30 plus 4.5.
- Base attack speed increased from 0.638 to 0.644.
- Attack speed ratio increased from 0.638 to 0.644.
- Acquisition range increased from 500 to 550.
- Attack windup percentage increased from 10 percent to 11.6 percent.
- Base windup time increased from 0.15674 seconds (at five frames, the attack speed is 0.638) to 0.18 seconds (six frames, the attack speed is 0.644).
- Attack animation cast frame increased from 4.2 to 5.5.
-
- This only influences how quickly the animation plays, not how fast the attack fires.
- Combined with the above change to base windup time, his attack should be slightly slower, but his animations shouldn’t feel slower.
-
- Passive:
- Package has been removed.
- Removed: This no longer converts 80 percent of the attack into magic damage.
- Passive now deals 15 percent of the attack as additional true damage. This applies to critical strikes and spellblade procs.
- Q:
- Missile speed increased from 1000 to 1100.
- Missile minimum travel time is reduced from 0.25 seconds to 0.227 seconds.
- Cooldown reduced from eight seconds across all ranks to 9-7 seconds.
- Mana cost reduced from 60-100 to 60-80.
- Damage:
-
- Base damage was reduced from 75-255 to 70-230.
- Base attack damage scaling increased from 70 percent to 120 percent.
- Ability power scaling increased from 50 percent to 70 percent.
-
- Animation cast frame decreased from 10 to eight.
- This only influences the animation speed, not cast time.
- W:
- Tick rate increased from 0.25 seconds to 0.5 seconds. The total damage over 2.5 seconds remains unchanged.
- New: W now has a minimum range of 300. The maximum range remains unchanged at 600.
- Mana cost increased from 80 across all ranks to 80-100.
- E:
- Cooldown duration decreased from 16 seconds to 12 seconds.
- Mana cost increased from 50 across all ranks to 50-70.
- Damage type has been adjusted from 50 percent physical and 50 percent magic damage to 100 percent physical damage. So, there is no more magic damage from E.
- Total damage over four seconds has been reduced from 120-320 plus 240 percent base attack damage to 100-300 plus 200 percent base attack damage.
- Resists shred has been increased from up to 8-20 after eight ticks to up to 12-24 after four ticks.
- This spell still shreds armor and magic resistance despite no longer dealing magic damage.
- R:
- Damage type adjusted from magic damage to physical damage.
- Mana cost increased from 20 to 35.
- Maximum ammo reduced from seven to four.
- Ammo granted when first ranked increased from one to two.
- Ammo recharge time increased from scaling between 12-10 seconds to 20 seconds over all ranks.
- Basic attacks against champions now refunds 2-4 seconds of ammo recharge time at 0-100 percent critical strike chance.
- This refund is on-hit and not on-attack, meaning there’s a delay between your attack and the refund. It can also be denied by dodge or miss.
- Damage:
- Base damage scaling increased from 80-150 to 80 / 180 / 280.
- Attack damage scaling has been adjusted from 25 percent/ 50 percent / 75 percent total to 70 percent bonus attack damage over all ranks.
- Removed: Ability power scaling.
Jax
- R range indicator radius decreased from 450 to 375. This now matches the effect, which remains unchanged.
K’Sante
- Health growth increased from 115 to 120.
- Health per five growth increased from 0.85 to one.
- E base shield increased from 50-210 to 50-250.
Nocturne
- Q range indicator halfwidth increased from 60 to 120.
- The Q missile itself is unchanged at 60 halfwidth.
Sett
- New: E now deals 100 bonus damage to monsters.
Skarner
- Q third hit/missile monster damage cap decreased from 150-450 to 150-350, damage self base health scaling decreased from five percent to four percent, turret damage increased from x0.5 to x1.0, cost reduced from 30-50 to 30.
- E damage total health scaling reduced from 10 percent to eight percent.
- R cast time decreased from 0.75 seconds to 0.65 seconds.
Tryndamere
- Passive critical strike chance at 100 Fury increased from 40 percent to 50 percent.
Viego
- Q mark healing from minions increased from 10 percent to 50 percent.
Yasuo
- Passive critical strike chance multiplier was reduced from x2.5 to x2.0, excess critical strike chance to base attack damage conversion increased from x0.4 to x0.5.
Yone
- Passive critical strike chance multiplier reduced from x2.5 to x2.0, excess critical strike chance to base attack damage conversion increased from x0.4 to x0.5.
Items
Boots
- Boots of Swiftness
- Innate speed reduced from 60 to 45.
- Slow resist of 25 percent removed.
- Attacks will now grant either plus 30 (melee) or plys 20 (ranged) speed for two seconds.
- Mercury’s Treads
- Cost reduced from 1100g to 1000g.
- Magic resist increased from 25 to 30.
- Tenacity decreased from 30 percent to 20 percent.
- Plated Steelcaps
- Cost decreased from 1100g to 1000g.
- Armor increased from 20 to 25.
- Block percentage reduced from 12 percent to eight percent.
- (New) Symbiotic Soles
- Recipe: Boots plus 600g. This new item will cost 900g in total to craft.
- Movement speed base stat will be 35.
- Passive: you will get an empowered Recall.
- Quest: Once you’ve traveled 150000 units of distance, you can upgrade to Synchronized Souls.
- (New) Synchronized Souls
- Movement speed base stat of 45.
- Passive: Your Recall is now empowered
- Passive: You will gain plus 45 movement speed when out of combat.
- (Adjusted) Zephyr
- New recipe: Berserker’s Greaves plus 2000g. This will cost 3100g in total to build.
- You must be level 15 to purchase.
- Plus 20 percent slow resistance.
- Movement speed adjusted from 10 percent to 45 flat.
- Tenacity has been removed.
- Attack damage has been removed.
- Attack speed increased from 40 percent to 45 percent.
- New passive: Like the Wind: You gain five percent movement speed on-hit for six seconds. This can stack up to 15 percent movement speed (three stacks).
Basic Items
- Dagger
- Attack speed was reduced from 12 percent to 10 percent.
Epic Items
- Bami’s Cinder
- New recipe: Ruby Crystal, Glowing Mote, plus 250g. In total, this new recipe will cost 900g to build.
- New: Now grants plus five ability haste.
- Health was reduced from 300 to 200.
- (New) Fated Ashes
- Recipe: Amplifying Tome plus 500g. The total build cost is 900g.
- Ability power base stat of 40.
- Passive: Inflame: Your ability damage will burn enemies for a second magic damage per second for three seconds. This increases by 20 per second to monsters.
- Hearthbound Axe
- New recipe: Long Sword, Dagger, Long Sword, plus 300g. The total build cost for this new recipe is 1300g.
- Attack damage increased from 15 to 20.
- Attack speed decreased from 25 percent to 20 percent.
- Noonquiver
- New recipe: Long Sword, Cloak of Agility, plus 450g. The new cost for this item is 1400g.
- New: You will now get a plus 20 percent critical strike chance.
- Attack damage was reduced from 30 to 25.
- Attack speed has been removed.
- Recurve Bow
- Damage type has been adjusted from magic damage to physical damage.
- (New) Scout’s Slingshot
- Recipe: Dagger plus 600g. The total cost to build this new item is 900g.
- Attack speed is now 20 percent.
- Passive: Bullseye: When you damage a champion, you’ll deal 40 magic damage. This has a 40-second cooldown and it’s reduced by one second on attack.
- Steel Sigil
- The recipe has been re-ordered to be symmetrical. Nothing has been added or removed from this recipe.
- Verdant Barrier
- Cost decreased from 1700g to 1600.
- Zeal
- Critical strike chance has been increased from 15 percent to 20 percent.
Crit Legendary Items
- Bloodthirster
- New recipe: BF Sword, Pickaxe, and Vampire Scepter plus 325g. This item will now cost 3400g.
- You will no longer get additional attack damage when you’re above 70 percent health.
- Excess lifesteal healing will be converted into an overshield of up to 50-400. This shield will decay after you’ve been out of combat for 25 seconds.
- Critical strike chance has been removed.
- Attack damage has been increased from 55 to 80.
- Collector
- New recipe: BF Sword, Serrated Dirk, Cloak of Agility, plus 300g. This item will now cost 3200g.
- Critical strike chance increased from 20 percent to 25 percent.
- Attack damage increased from 55 to 60.
- Lethality decreased from 16 to 15.
- Essence Reaver
- New recipe: BF Sword, Caulfield’s Warhammer, Cloak of Agility, plus 200g. This item will now cost 3200g.
- This is no longer a Spellblade item.
- New passive: Basic attacks will refund 15 plus 10 percent basic attack damage mana on-hit.
- Critical strike chance increased from 20 percent to 25 percent.
- Ability haste has increased from 20 to 25.
- Attack damage increased from 60 to 65.
- Immortal Shieldbow
- New recipe: Pickaxe, Noonquiver, plus 725g. Building this item will now cost 3000g.
- Critical strike chance increased from 20 percent to 25 percent.
- Attack damage increased from 50 to 55.
- Lifesteal has been removed.
- Infinity Edge
- Cost increased from 3300g to 3400g.
- Critical strike chance increased from 20 percent to 25 percent.
- Attack damage increased from 65 to 80.
- Kraken Slayer
- New recipe: Rectrix, Hearthbound Axe, Recurve Bow, plus 200g. This item will now cost 3100g.
- Critical strike chance has been removed.
- New: You will now get a plus seven percent movement speed.
- Attack damage has been increased from 40 to 50.
- Attack speed has been increased from 35 percent to 40 percent.
- Ornn item: The attack speed has been increased from 45 percent to 55 percent.
- Passive damage has been increased from up to x 2.0 on the third repeat trigger to up to x1.5 based on the target’s missing health.
- Lord Dominik’s Regards
- Armor penetration increased from 35 percent to 40 percent.
- Critical strike chance increased from 20 percent to 25 percent.
- Attack damage increased from 40 to 45.
- Removed: You will no longer deal increased damage based on the target’s maximum health.
- Mercurial Scimitar
- New recipe: Quicksilver Sash, Pickaxe, Vampiric Scepter, plus 225g. Building this item will now cost 3300g.
- Critical strike chance has now been removed.
- New: You will now get a plus 10 percent lifesteal.
- Mortal Reminder
- Critical strike chance has been increased from 20 percent to 25 percent.
- (Adjusted) Navori Flickerblade
- Previously called Navori Quickblades
- New recipe: Dagger, Zeal, Dagger, plus 900g. This will now cost 2600g to build.
- Critical strike chance has been increased from 20 percent to 25 percent
- Removed: Your champion will no longer get increased damage based on your critical strike chance.
- Cooldown refund has increased from percent to 15 percent.
- Ability haste has been removed.
- Ability damage has been removed.
- New: You will now get seven percent movement speed and 40 percent attack speed.
- Ornn’s “Flicker” upgrade will receive these changes but is not currently accessible.
- Phantom Dancer
- New recipe: Dagger, Zeal, Dagger, plus 900g. This item will now cost 2600g.
- Movement speed has been increased from 10 percent to 12 percent.
- Critical strike chance has been increased from 20 percent to 25 percent.
- Attack damage has been removed.
- Attack speed has been increased from 30 percent to 60 percent.
- Removed: You can’t get increased attack speed on attack.
- Rapid Firecannon
- New recipe: Zeal, Scout’s Slingshot, plus 600g. Building this item will now cost 2600g.
- Critical strike chance increased from 20 percent to 25 percent.
- Attack damage has been removed.
- Attack speed increased from 20 percent to 35 percent.
- Runaan’s Hurricane
- New recipe: Zeal, Scout’s Slingshot, plus 600g. This item now costs 2600g.
- Removed: This item no longer applies 30 on-hit magic damage.
- Bolt’s total attack damage scaling has been increased from 40 percent to 55 percent.
- Critical strike chance has been increased from 20 percent to 25 percent.
- Statikk Shiv
- New recipe: Scout’s Slingshot, Hearthbound Axe, plus 700g. This item now costs 2900g.
- Critical strike chance has now been removed.
- Attack speed has been increased from 30 percent to 40 percent
- New passives:
- Electrospark: Killing non-champions causes chain lightning that deals 90 magic damage. This can hit up to six additional enemies. There is a three-second cooldown and a 500-bounce range.
- Electroshock: Takedowns on champions will deal x3.0 damage and have no cooldown, no bounce cap (but it’s limited to 186 bounces), and a 650 bounce range.
- (New) Yun Tal Wildarrows
- Recipe: Pickaxe, Noonquiver, plus 925g. The total cost for this item is 3200g.
- Critical strike chance of 25 percent
- Attack damage of 65
- Passive: Serrated Edge: Critical strikes deal 35 percent total attack damage as additional physical damage over two seconds. This can stack.
Fighter/On-Hit Legendary items
- Black Cleaver
- Shred per stack has increased from five percent to six percent. This can have a maximum of five stacks.
- Blade of the Ruined King
- On-hit damage:
- Ranged on-hit damage has decreased from nine percent to six percent.
- Melee on-hit damage has been decreased from 12 percent to nine percent.
- Monster cap on on-hit damage has been increased from 60 to 100.
- Attack damage increased from 40 to 55.
- Attack speed increased from 25 percent to 30 percent.
- Lifesteal increased from eight percent to 10 percent.
- Passive slow triggers from the first attack to the third attack.
- On-hit damage:
- (New) Overlord’s Bloodmail
- Recipe: Tunneler, Tunneler, plus 1000g. This item costs 3300g.
- Health base stat of 500.
- Attack damage base stat of 40.
- Passive: Tyranny: You gain two percent base health as attack damage.
- Passive: Retribution: You gain up to 10 percent increased attack damage based on your missing health. This is maxed at 70 percent of your missing health.
- Ravenous Hydra
- Cast range has increased from 325 to 350
- Terminus
- New recipe: Hearthbound Axe, Recurve Bow, plus 1000g. This item will now cost 3000g.
- Attack damage decreased from 40 to 35.
- Attack speed increased from 30 percent to 35 percent.
Tank Legendary Items
- Abyssal Mask
- Cost decreased from 2400g to 2300g.
- Radius increased from 550 to 600.
- Magic resist shred adjusted from five plus 1.2 percent base health flat shred to 20 percent percent shred. There’s no longer any scaling.
- Innate magic resist decreased from 60 to 50.
- Magic resist per shredded enemy increased from nine to 10.
- Hollow Radiance
- New: plus 10 ability haste.
- Health decreased from 600 to 450.
- Knight’s Vow
- New recipe: Kindlegem, Chain Vest, Rejuvenation Bead, plus 300g. This will now cost 2200g.
- Armor decreased from 45 to 40.
- New: Plus 100 percent health regeneration.
- Damage redirection increased from 10 percent to 12 percent. The redirect will no longer double if the linked ally’s health is below 30 percent.
- Randuin’s Omen
- Removed: You will no longer inherit the Rock Solid passive from Warden’s Mail.
- Active slow increased from 55 percent to 70 percent.
- Active cooldown increased from 60 seconds to 90 seconds.
- Base health was reduced from 400 to 350.
- Armor increased from 55 to 75.
- Sunfire Aegis
- New: Plus 10 ability haste.
- Health was reduced from 500 to 350.
- Unending Despair
- Cooldown was reduced from seven seconds to five seconds.
- Warmog’s Armor
- Health increased from 750 to 1000.
- Innate health regeneration decreased from 200 percent to 100 percent.
- Winter’s Approach
- New recipe: Tear, Giant’s Belt, Kindlegem, plus 300g. This item will now cost 2400g.
- Health increased from 400 to 550.
- Health from mana scaling has been adjusted from eight percent total mana to 15 percent bonus mana.
- These changes also apply to Fimbulwinter.
- Zeke’s Convergence
- New recipe: Kindlegem, Cloth Armor, Null-Magic Mantle, plus 650g. This item will now cost 2200g.
- Ability haste decreased from 20 to 10.
- Health increased from 200 to 300.
- Armor has been reduced from 30 to 25.
- New: Plus 25 magic resist.
- Removed: Mana.
Mage Legendary Items
- (New) Blackfire Torch
- Recipe: Lost Chapter, Fated Ashes, plus 700g. This costs 2800g to build.
- Ability haste of 25.
- Ability power of 90.
- Mana base of 600.
- Passive: Baleful Blaze: Ability damage burns an enemy for 20 plus four percent of your ability power magic damage per second for three seconds. This increases by 20 per second against monsters.
- Passive: Blackfire: For every champion and epic or large monster affected by Baleful Blaze, you will gain four percent ability power.
- Liandry’s Torment
- New recipe: Haunting Guise, Fated Ashes, plus 800g. This will now cost 3000g.
- Luden’s Companion
- Cooldown has been adjusted from three seconds per charge to 12 seconds to gain all charges.
- Base damage increased from 45 to 60.
- Repeat hit damage increased from x0.35 to x0.5.
Assassin Legendary Items
- Voltaic Cyclosword
- New recipe: Brutalizer, Long Sword, Long Sword, plus 863g. The total cost for this item is now 2900g.
Support Legendary Items
- Dawncore
- New recipe: Bandleglass Mirror, Forbidden Idol, Forbidden Idol, plus 250g. This now costs 2700g.
- Removed: Summoner haste.
- Removed: Ability haste. This has also been removed from Ornn’s item.
- Mana regeneration decreased from 150 percent to 100 percent.
- Ornn item mana regeneration increased from 225 percent to 250 percent.
- Innate ability power increased from 40 to 60.
- Ornn item ability power increased from 60 to 70.
- Passive ability power per 100 percent mana regeneration increased from five to 10.
- New: Plus 16 innate heal and shield power.
- Passive heal and shield power per 100 percent mana regeneration decreased from three percent to two percent.
- Echoes of Helia
- Maximum shards decreased from three to two.
- Healing per shard is now 75 (max shards of 150).
- Damage per shard increased from 45 to 60. Maximum shards decreased from 135 to 120.
- Shurelya’s Battlesong
- Innate movement speed decreased from eight percent to five percent.
- Ornn item movement speed decreased from 10 percent to seven percent.
- Ability power decreased from 55 to 50.
- Ornn item ability power decreased from 70 to 65.
- Innate movement speed decreased from eight percent to five percent.
Runes
New
- Absorb Life
- Precision tree, row one (replaces Overheal).
- Killing a target grants you a burst of health.
- Cash Back
- Inspiration tree, first row.
- Gain six percent of gold spent back when you purchase a Legendary item.
- Jack of All Trades
- Inspiration tree, third row.
- For each differing stat gained from items, gain a Jack stack. Each Jack stack gives one Ability Haste, with bonus Adaptive Force granted at five and 10 Jack stacks.
- Legend: Haste
- Precision tree, row two (replaces Legend: Tenacity).
- Gain 1.5 Ability Haste per Legend stack, stacks up to 10.
- Legend stacks can be earned per champion takedown, epic monster takedown, large monster kill, or minion kill.
Adjusted
- Cut Down
- New effect: Deal eight percent more damage to targets that have more than 60 percent max HP.
- First Strike
- Bonus damage increased from seven to eight percent.
- Base gold of hit increased by 10.
- Gold from damage dealt reduced from 100/70 to 50/35 percent (melee/ranged).
- Fleet Footwork
- Base heal amount reduced from 10-130 to 8-110.
- Duration of speed boost increased from one to 1.25 seconds.
- Font of Life
- Immobilizing enemies now heals the user and lowest-health ally for 10-50 HP.
- Amount reduced by 30 percent for ranged champions.
- Immobilizing enemies now heals the user and lowest-health ally for 10-50 HP.
- Hail of Blades
- Ranged attack speed reduced to 80 percent of bonus for ranged champions.
- Relentless Hunter
- No longer grants five movement speed at zero stacks.
- Sudden Impact
- Cooldown increased from four to 10 seconds.
- Impact now deals 20-80 bonus True damage within five seconds after dashing or leaving stealth.
- Time Warp Tonic
- Moves to Inspiration tree, row two.
- No longer works on Biscuits or mana items.
- No longer grants two percent movement speed.
- Immediate consumption bonus increased from 30 to 40 percent.
- No longer reduces lingering heal effects.
- Triple Tonic
- Moves to Inspiration tree, row two.
- Press the Attack
- Base damage reduced from 40-180 to 40-160.
- Cooldown adjusted from six seconds after trigger to five seconds out of combat.
- Duration changed from six to five seconds.
Removed
- Future’s Market
- Ingenious Hunter
- Legend: Tenacity
- Minion Dematerializer
- Overheal
- Predator
Be sure to check out the official patch notes on May 15th for a comprehensive breakdown of all the changes. With a complete meta overhaul on the horizon, it’s time to start strategizing and get ready to dominate the new League of Legends landscape!
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