Buzzwole is a brand-new character available in the new Pokémon Unite MOBA. Buzzwole is a melee all-rounder, which means he has a good balance of attack and defense. As a result, Buzzwole is best played in the bottom lane. In this Pokémon Unite guide, we will look at the best battle items and abilities, as well as tips and tricks for playing Buzzwole in the game.
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Pokémon Unite Buzzwole Guide – Cost
Buzzwole is one of the more expensive Pokémon available in the in-game shop known as the Unite Battle Committee. You can buy it for 500 Aeos Gems. or 10000 Aeos coins.
Pokémon Unite Buzzwole Guide – Movesets
Passive – Beast Boost
When the Pokémon knocks out or assists in knocking out a Pokémon from the opposing team, its movement speed and basic attack speed increase for a short time. Also, each time this Pokémon hits the opposing Pokémon with basic attacks or certain moves, its muscle gauge charges. Conversely, when the Pokémon is not in combat, the muscle gauge depletes.
Basic Attack
Each time a basic attack hits an opposing Pokémon, the muscle gauge charges by {@} .increment(s). Becomes a boosted attack with every third attack, throwing two consecutive punches while restoring the user’s HP.
Ability 1 – Mega Punch
When moving in a designated direction before slamming the ground with a powerful punch, the shock from the punch deals damage to the opposing Pokémon in the Area of Effect. If this move hits Pokémon from the opposing team, the player’s muscle gauge increases by a certain amount, for each one that was hit.
Ability choices at level 5
LUNGE | SMACKDOWN |
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The skill allows the player to lunge in the specified direction, dealing damage to opposing Pokémon and temporarily decreasing their attack. If this move hits a Pokémon from the opposing team, the user’s muscle gauge increases by a certain amount for each one hit. After using this move, the player’s basic attack speed increases for a short period of time. Only one user can be held in reserve for this move. |
An uppercut punch will be delivered in the designated direction to an opposing Pokémon, dealing damage and throwing it into the air. While the thrown Pokémon is in the air, the player can perform a follow-up attack that smacks it down to the ground, dealing damage to all opposing Pokémon in an area of effect centered on the smacked-down Pokémon. The opposing Pokémon will fall to the ground on its own if the player does not follow up on the initial uppercut attack. If this happens, the damage is still dealt to all opposing Pokémon in a radius centered on the point of impact. If this move causes damage to Pokémon on the opposing team, the user’s muscle gauge increases by a certain amount for each one hit. |
Upgrade (Lvl 11):When this move hits a Pokémon on the opposing team, the user’s attack increases for a brief period of time. The player’s Attack increases as more Pokémon from the opposing team are hit. | Upgrade (Lvl 11): When an opposing Pokémon is targeted by this move and then hits the ground, the skill expands the Area of Effect in which damage is dealt. The player’s muscle gauge will now grow by a certain amount for each Pokémon on the opposing team that is damaged by this move. |
Ability 2 – Fell Stinger
The skill consumes the entire muscle gauge and has the user deal damage to an opposing Pokémon in the designated direction. This move deals more damage the more muscle gauge increments are consumed. If this move knocks out an opposing Pokémon, the player recovers HP.
Ability choices at level 7
LEECH LIFE | SUPERPOWER |
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The user grabs and restrains an opposing Pokémon in the specified direction, dealing damage over time while restoring the user’s HP. When this move is used, it consumes the entire muscle gauge of the user. More muscle gauge increments are consumed as the number of hits and the amount of damage dealt per hit increase. This move ends if the user becomes unable to act for any reason, or if the restrained Pokémon escapes, whether by using an Eject Button or another method. | It consumes the entire muscle gauge and has the user run in the designated direction and grab an opposing Pokémon. The user then slams the opposing Pokémon down on the ground at full strength, dealing damage to the opposing Pokémon in the area of effect. The damage dealt by this move and the shielding effect it grants increases the more muscle gauge increments are consumed |
Upgrade (Lvl 13): The skill also causes each instance of damage dealt by this move to be stronger than the last. | Upgrade (Lvl 13): When the user’s muscle gauge reaches its maximum, the skill resets the cooldown of this move. |
Unite Move – Ultra Swole Slam
The skill will let the player fly at a high speed, dealing damage to all the opposing Pokémon in the area of effect. The player then targets the opposing Pokémon with the lowest percentage of HP, among those which hits and charges down at it from the sky, dealing damage once again to that Pokémon.
Pokémon Unite Buzzwole Guide – Best Items
Best held items
Item | Why it’s useful |
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Focus Band | Buzzwole’s playstyle focuses on dueling in one-on-one battles and defeating opponents by taking advantage of their high rate of health regeneration. Buzzwole will be able to fight at extremely low health and survive long enough to fully stack the muscle gauge thanks to the use of a focus band. |
Buddy Barrier | Buddy Barrier is an extremely versatile item that is used on Buzzwole to significantly increase Buzzwole’s base health, allowing Buzzwole to engage in fights with high shield protection. |
Muscle Band | Buzzwole’s Muscle Band is a must-have item. Muscle Band increases Buzzwole’s attack speed, allowing him to charge up his muscle gauge faster, as well as his attack damage, allowing him to quickly dispatch high-health enemies!Best Battle Items |
- Eject Button: The Eject Button is an S-tier item that causes your Pokemon to move quickly in the direction you specify. Buzzwole can use it to engage, disengage, or as a combo tool. Its 70-second cooldown is beneficial.
- Potion: Potion heals your Pokemon for 20% of its maximum health, or approximately 1/4 of its HP bar. By using the potion, Buzzwole’s health will always be high in fights, and it has a very short cooldown compared to other Battle Items.
- X-Speed: For 5 seconds, X Speed grants your Pokemon increased Movement Speed and immunity to slowing effects. This item is useful because Buzzwole has a lot of health but no movement, so he can fight, disengage, or use this as a combo tool.
Pokémon Unite Buzzwole Gameplay Tips
Early Game
Buzzwole is more powerful than most Pokémon due to its strong basic abilities and the fact that it is fully evolved from the beginning of the game. As a result, Buzzwole should play aggressively in order to rack up some kills and win the lane, allowing them to snowball into the late game.
Buzzwole’s lane partner in the early game is usually a Support. It is critical to communicate with the partner in the lane about which plays to make. Buzzwole should be around level 7 when Drednaw spawns, and both abilities should be ready. By this point, Buzzwole should be attempting to fight for Drednaw.
Late Game
Due to his aggressive early-game play, Buzzwole ought to hold a tie-breaking advantage by the end of the game. You should use this level as much as possible to pressure your enemies.
Zapdos, like all other characters, must be included on the team. Buzzwole should try to strike a balance between tanking damage for teammates and picking out enemies in one-on-one duels once Zapdos spawns. The best way to do this is to choose a weak enemy to activate the Beast Boost passive and then use this boost to snowball and grow stronger throughout the fights.
Positioning of Buzzwole
Buzzwole is typically used in the bottom lane alongside a supporting Pokémon. On the other hand, Buzzwole can be played in the center lane due to his high attack damage and early power spikes.
Buzzwole excels in close-quarters one-on-one battles, so you should try to use its high damage and healing in teamfights in order to deal as much damage as possible. With Buzzwole, it is important to focus on eliminating enemies with higher health because Buzzwole can easily take out them and quickly stack the muscle gauge without taking much damage in return.